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Heya, what you've got going so far is really cool! I've been waiting for an arena fighter that takes cues from platform fighters as I'm a long-time Smash player, so I'm super excited to see where this goes! As for some feedback:

Hitting the opponent already feels pretty good, but I think it could feel really great with a few additions:

1) On hit and block, I think it would make sense for the opponent to be pushed back a bit. This'll help make the attacks feel more forceful.

The following point is moreso aesthetic, but it definitely contributes to gamefeel.

2) When the opponent is hit, some kind of hitspark and screenshake effects would go a long way in making landing blows feel satisfying.

3) This point is definitely dependent on the direction you plan on taking the game, but I think adding more variety to the basic stab would add a lot of depth. Maybe adding both a light and heavy attack variation would lead to more gameplay variety?


But yeah from the prototype you have going this definitely looks super cool. Can't wait to see what you have in store :D

Thanks for the detailed response! I'm glad you like it so far and your feedback is great, I'll work to improve future versions with your ideas in mind :)